Site Tools


Hotfix release available: 2018-04-22b "Greebo". upgrade now! [50.2] (what's this?)
Hotfix release available: 2018-04-22a "Greebo". upgrade now! [50.1] (what's this?)
New release available: 2018-04-22 "Greebo". upgrade now! [50] (what's this?)
Hotfix release available: 2017-02-19f "Frusterick Manners". upgrade now! [49.6] (what's this?)
Hotfix release available: 2017-02-19e "Frusterick Manners". upgrade now! [49.5] (what's this?)
Hotfix release available fixing CVE-2017-12979 and CVE-2017-12980: 2017-02-19d "Frusterick Manners". upgrade now! [49.4] (what's this?)
Hotfix release available fixing CVE-2017-12583: 2017-02-19c "Frusterick Manners". upgrade now! [49.3] (what's this?)
Hotfix release available fixing security token and media manager: 2017-02-19b "Frusterick Manners". upgrade now! [49.2] (what's this?)
phyris_workflow

PhyRIS workflow

To create a RigidSim(RIS) simulation, a general approach would be the following:

  1. Create and position the objects you want to be part of your simulation.
  2. Create a null object, and add a RigidSim(RIS) Simulator tag to it in the object manager (in the object manager: File → PhyRIS tags → RigidSim(RIS) Simulator).
  3. Individually drag and drop the simulation objects into the RIS Simulator (ON) null object.
  4. They will automatically have RIS Matter tags added to them. You can edit these tags to give your simulation objects particular qualities, such as density, friction, initial velocities, etc.
  5. Complex polygon meshes will have a Collision ConvexHull child object added. This provides a polygonal “bounding box” for collision evaluation. More complex and accurate collision surfaces can be created with the File → PhyRIS tags → RIS ConvexCreator tag. If you choose to create one of these “convex sets” for more accurate polymesh collisions, you must specify this mode in the object's RIS Material tag.
  6. In the RIS Matter tag, enable “static (collider)” for those objects that should not move during the simulation (such as plane acting as the floor object).
  7. In the RIS Matter tag, enable “start sleeping” for objects that you want to be immobile at the beginning of the simulation, but that will start moving once they the are hit by another object in the simulation.
  8. Press play, and watch the fun!
phyris_workflow.txt · Last modified: 2006/09/15 23:05 by nwoolridge