Tag Properties:
Spline: HeSplexecutor allows extrusion with or without a spline as a guide. This dialogue allows you to drag and drop a spline from your object heirarchy into it. This referenced spline is then used as a guide to extrude along its length. You can use one of Cinema 4D splines of use your own, its worth noting that when extruding from the polys surface its worth aligning the first point of the spline next to the surface you wish to extrude from. On some of the predefined C4D splines its also worth setting alignment to the Z axis. Usage Tip: If you adjust some of the point on the spline whilst its reference you may need to re-do this process again as a refresh for HeSplexecutor to recognise its changes. Refresh mode settings should allow you to avoid this eg Parameter & Full but would also mean toggling a setting like Iterations to force the refresh.
Spline Segment:
Orient Mode: This allow you to direct the method of extrusion HeSplexecutor uses various methods with varying degrees of success it basically affects the look and direction of your extrusion dependant on your spline
Mesh Mode:
This is the method by which HeSplexecutor will extrude from the polygon base. Tri & Quad means that HeSplexecutor will only extrude to Tri & Quad mesh states regardless of whether the initial starting polygon is n-sided or not. This also means it will try to divide up the any initial starting face thats an Ngon into either a 4 sided or 3 sided polygon. Ngons means that it will keep the Ngon intact when extruding so your finish polygons will also be Ngons. Finally Ngons in Polys out will means the mesh is triangulated when extruding from the base or essentially HeSplexecutor will generate a mesh from resulting Ngon which is made up of basic polygons.
Refresh Mode: The Refresh drop down is the method to allow Hesplexecutor to refresh its Spline used in extrusion. It should allow you to animate your spline or to detect changes in your spline, but currently is pretty hit and miss in the sense that if you use a deformer on your spline the change isn’t detected. None would mean that no changes in the initial spline dropped into the Spline dialogue are detected. Parameter would mean that changes are only detected when a Parameter is changed on HeSplexecutor. Full mean detect changes.
Iterations: how many extrusion levels to the object, increasing extrusions can often increase the quality or smoothness of the object when placed in a Hypernurb object. Please note though that increasing the iteration value also means more geometry is being added to your extruded result.
Growth: Is not applicable without a spline %
UV Shift: %
Sift: Only calculated when no spline is used in extrusion setups otherwise its ignored.This affects the overall area of the extrusion at the tip as a percentage of the base size. A value of 0% would mean the extrusion remains the same area as the polygon being extruded, its rather like a diameter setting as a percentage of the initial start polygon size. Values around the 50% or 100% mark mean the tip or ends of the extrusion would be 50-100% larger than the base from which you are extruding. Negative values would result in smaller tip/end of extrusion compared to the base start which results in a point.
Height Offset: This is the extrusion length, but its also related to Iterations. So if the height is set to 100 then your extrusion would be extruded 100 units in Cinema 4D. However if you have a value of 2 iterations set then the overall length would actually 2 x 100 meaning 200 total on object.
NB. You will notice that on the top row of objects in this picture the Height/Offset value is set to 100 but that is 100 per instance so the overall height of the objects is 300.
Banking: Is not applicable without a spline
Twist: Is not applicable without a spline
Scale: Is not applicable without a spline
HeModifier Attributes Dialogue:
Modification:
Iterations: